Well another two practice games with mixed results....
Martin's Gauls did not do much to the phalanx, but were eventually able to exploit the situation when the battle line broke up as the open order warbands were pushed back. So to some extent I became a victim of my own success.
Against Malcolm's Selucids it was better news despite some abysmal dice rolls (a feature of the game against Martin as well - so by Derby I should have all the really bad rolls out of the way - needing 4's - 9 attacks - all of them turned up 1 or 2!!)
I also discovered I had been mispricing my Hoplite units (embarrassed or what) so I will have to adjust the army list. On the positive side I have less models to paint!
Finally, I don't need 6 bases in my hoplite unit, apart from when I am fighting Malcolm when 8 attacks hitting on 5's and saving on 3's took off a base! - as I say hopefully all the bad rolls are out the way now..... )