Am I going wrong with this as I appear to have found a flaw in the way impetus is awarded for charging units.
It seems to me and a few of my opponents that the outcome of a battle could be decided on a single initiative roll.
For example, your central battle lines close to within charge reach of each other. The player who gets the initiative announces that his entire line will charge gaining a pool of tokens. We have been struggling with this and have found it difficult, if not impossible, for the opponent who lost the initiative to recover.
What are we doing wrong, this anomaly is spoiling for us what is otherwise a great game
Thanks in advance for any help