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by billS
Thu Nov 02, 2017 3:45 pm
Forum: Classical Armies
Topic: EIR Centurions
Replies: 7
Views: 4063

Re: EIR Centurions

Oops - missed that bit

I think it still means that 1 am likely to have bunch of centurions hanging around the back of the units if the general is within 12 inches (which is quite likely in a small expensive Roman army). The risk of loosing army break points outweighs their utility.
by billS
Thu Nov 02, 2017 2:51 pm
Forum: Classical Armies
Topic: EIR Centurions
Replies: 7
Views: 4063

Re: EIR Centurions

I read that as that they can only convey cohesion benefits to legionary units, but as with other characters, they do not actually need to join them to do that.
by billS
Thu Nov 02, 2017 11:16 am
Forum: Classical Armies
Topic: EIR Centurions
Replies: 7
Views: 4063

EIR Centurions

These chaps play a bit funny. You need to have them to get Legates. However, it makes no sense to put them in the legionary units, as they convey no attack benefits and if a unit is lost you would lose an additional army break point. Consequently we will see them leading their brave boys from behind...
by billS
Wed Dec 14, 2016 1:47 pm
Forum: Army Lists
Topic: Early Imperial Roman Army
Replies: 9
Views: 6200

Re: Early Imperial Roman Army

I would echo Wayne's comments, I think 5 is the optimal number for Legionary bases, as it is very hard to kill a base - it's just a shame it looks odd. I would also max out the characters to increase your cohesion - 1 general, 3 legates and 4 centurions. Also remember in this game, once a unit break...
by billS
Fri Dec 09, 2016 2:11 pm
Forum: General Discussion
Topic: Resonable Unit Size
Replies: 4
Views: 3315

Re: Resonable Unit Size

I'm thinking that for EIR, 5 bases might be optimal for legionaries, as it is pretty difficult to get 5 kills in a combat to remove a base against them. Unfortunately, that looks a little odd, but it does free up a lot of points for additional units.

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