First Attempt at a Scots Common Army from the HYW Supplement

Atheling
Posts: 259
Joined: Wed Jun 07, 2017 2:29 pm

First Attempt at a Scots Common Army from the HYW Supplement

Postby Atheling » Tue Mar 08, 2022 10:39 am

Hi,

My first attempt at a Scots Common Army from the HYW Supplement.

Do any weaknesses or strengths jump out at you?

ARMY: Scots Common Army
PLAYER: Darrell Hindley
Profile
No. of Type Equipment A D C Base Upgrade Total ABP
Bases Points Points Points
1 General Horse 2 9 0 0 0
5 Noble 4 on Foot/One Mounted 2 2 20 0 100
4 Foot Knights PPA/Shield/2HW/Sup. Fight/Schiltron/Comb. Form w/ 4 8 26 6 128 3
4 Yeomen Light Armour/Shield/Schiltron 5 7 10 4 56
4 Foot Knights PPA/Shield/2HW/Sup. Fight/Schiltron/Comb. Form w/ 4 8 26 6 128 3
4 Yeomen Light Armour/Shield/Schiltron 5 7 10 4 56
4 Foot Knights PPA/Shield/2HW/Sup. Fight/Schiltron/Comb. Form w/ 4 8 26 6 128 3
4 Yeomen Light Armour/Shield/Schiltron 5 7 10 6 56
4 Foot Knights PPA/Shield/2HW/Sup. Fight/Schiltron/Comb. Form w/ 4 8 26 6 128 3
4 Yeomen Light Armour/Shield/Schiltron 5 7 10 6 56
6 Mounted Knights Partial Plate Armour/Shield/Cloth Barding/Lance 2 8 27 2 174 3
Superior Fighters/Shock Cavalry
6 Archers Bow 7 6 5 0 30 1
Skirmishers/Inferior Fighters
6 Archers Bow 7 6 5 0 30 1
Skirmishers/Inferior Fighters
6 Mercenary Crossbowmen (Fr) Light Armour/Crossbow/Pavise 6 7 12 4 64 2
Open Order/Inferior Fighters
6 Mercenary Crossbowmen (Fr) Light Armour/Crossbow/Pavise 6 7 12 4 64 2
Open Order/Inferior Fighters
1 Cannon 2 Extra Crew 40 10 50 1



Cmnd Up to 6 Total- 1248
Common At Least 50% 72%
Uncommon Up to 25% 5% AB points- 21
Allies Up to 20% 10% AB- 10
Artillery 1 per 1250pts 100% Breaks when lost- 10

Bob Stradling
Posts: 355
Joined: Sat Dec 03, 2016 10:46 am

Re: First Attempt at a Scots Common Army from the HYW Supplement

Postby Bob Stradling » Wed Mar 09, 2022 11:14 am

Don't have the book so this may not be relevant.

You have made all your formed foot units 8 bases in size, I would suggest that you go with 6's. Sometimes 4 wide close order units can be more difficult to maneuver. This would also give you the ability to have another foot unit which is another unit for your opponent to think about.

If Schiltrons' have to be 4 bases wide this would of course negate my comments above.

Atheling
Posts: 259
Joined: Wed Jun 07, 2017 2:29 pm

Re: First Attempt at a Scots Common Army from the HYW Supplement

Postby Atheling » Wed Mar 09, 2022 2:29 pm

Don't have the book so this may not be relevant.
Thanks for replying anyway :)
You have made all your formed foot units 8 bases in size, I would suggest that you go with 6's. Sometimes 4 wide close order units can be more difficult to maneuver. This would also give you the ability to have another foot unit which is another unit for your opponent to think about.
The Schiltron rule counts as a Medieval Phalanx and the rear row of bases must be at least 3 wide for the rule to continue to count. So, it's basically an insurance policy. (I think I've got that right?)
If Schiltrons' have to be 4 bases wide this would of course negate my comments above.
I was convinced that the Schiltron had to be at least 4 bases wide but now that I look at the supplement again I can't find the rule..... :roll:

It also appears that I have not added on the +4pts for the Schiltron rule too! Not a biggie really.....


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